Product Development

Product development typically refers to all of the stages involved in bringing a product from concept to customer release.

Aspects

Product development encompasses several aspects:

Managing Components and Documents

Considerations

References

  • Learning to Learn: A New Look at Product Development – The Systems Thinker
  • Patterns in the Machine : A Software Engineering Guide to Embedded Development by John Taylor and Wayne Taylor

    All software resists shipment. No matter what your release date, there are always last-minute features that become critical and last-minute bugs that are uncovered. All of these things will reset your release timeline. Additionally, there can be noncode, nontechnical activities that slow things down like licensing reviews and export control paperwork. And the bigger the project is, the more people there are that can come up with reasons and roadblocks that force a reset of the release timeline. Don’t be fooled into thinking, then, that after the last line of code has been written, the hard part is done. You have to beat software out the door with a stick.

Design-to-Cost [DTC]

A systematic approach to controlling the costs of product development and manufacturing. The basic idea is that costs are designed “into the product”, even from the earliest concept decisions on and are difficult to remove later.

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Research and Development [R&D] [R&D]

Innovative activities undertaken by corporations or governments in developing new services or products, or improving existing services or products. Research and development constitutes the first stage of development of a potential new service or the production process.

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IP

IP can stand for: “Intellectual Property”, “Instruction Pointer”, “Internet Protocol”

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User Experience [UX]

The user experience (UX) is what a user of a particular product experiences when using that product. A UX designer’s job is thus to create a product that provides the best possible user experience.

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User Interface [UI]

“The user interface (UI), in the industrial design field of human–computer interaction, is the space where interactions between humans and machines occur.”

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